Hard-surface realism · 2022
Thor’s Mjölnir
Mjölnir from the Marvel films, modeled in Blender and textured in Substance Painter to read as a real object.
2022
Personal study in realism
Stills on two backgrounds, and animation
Blender
Substance Painter
A long focal length keeps the composition flat, and a shallow depth of field keeps the hammer in charge, quieting the background without losing its small details.
Process
Reference
A collection of references from the films.
Mood board and sketches
Ideas for the composition.
Modeling
Built in Blender.
Texturing
Worn metal and leather in Substance Painter.
Camera and render
Long lens, shallow depth of field.
References
Gathered before modeling: stills and posters from the films, replica props, an engineering drawing and fan art. These are not my work; artists are credited where known.









3D modeling
The geometry, the black-and-white maps for the engravings, and the result in clay.






Two backgrounds
The same hammer, set two ways.


Still frames






Details
- Modeling
- Blender
- Texturing
- Substance Painter
- Camera
- Long focal length, shallow depth of field
- Also on
- Behance
