Texturing · 2022

Omnitrix

The watch from the animated series Ben 10, made to learn texturing in Substance Painter for higher photorealism.

Year

2022

Type

Learning project

Texturing

One day, a first project in Substance Painter

Tools
  • Blender
  • Substance Painter

Four parts: inspiration, modeling, texturing and rendering. The texturing took a day and was a first attempt in Substance Painter.

Process

  1. Inspiration

    References collected before modeling.

  2. Modeling

    Built in Blender.

  3. Texturing

    Substance Painter, in a day.

  4. Render

    Rendered in Substance Painter.

References

Gathered before modeling: art and a frame from Ben 10, and a fan render. These are not my work; artists are credited where known.

An illustration of the Omnitrix with a glowing hourglass dial, on a green background
The same style of Omnitrix illustration, on a yellow burst
A 3D render of a green Omnitrix with a glowing dial, on dark green
A frame from the cartoon: hands holding an open capsule with the glowing Omnitrix inside
Ben 10 · Cartoon Network

Initial modeling

Built in Blender, in wireframe and clay.

Blender viewport, front view: the watch in wireframe, its dial and buttons outlined in orange
Wireframe, front.
Blender viewport, side view: the ring of the strap in wireframe, the dial and buttons in orange
Wireframe, side.
Blender viewport, top view: the round dial and four side buttons in orange over the wireframe strap
Wireframe, top.
Clay view from above: the dial’s hourglass, the bezel and the side buttons in plain grey
Clay, three-quarter view.
Clay view of the strap side: the buttons, the bezel and the rounded strap in plain grey
Clay, side.
Wireframe colored by part: the dial in green, the body in blue, the strap in yellow and its band in purple
Wireframe, colored by part.

Texturing and final renders

Animation

A vertical cut for phones, from a viewport preview of the smoke to the final render.

Details

Modeling
Blender
Texturing and render
Substance Painter
Also on
Behance