
Gundam RX-78
February 2025
Over 30 GBs
Processed VDB Data for Pyro Simulations

Rendered with RTX 4090
Individual Work and no use of AI
Cinematic Render Shot
95% Contracts concluded on Positive feedback

Modeling & UV Unwrapping

Texturing

Environment & Rendering

Pyro Simmulations

Color Graing
Overall Workflow
3D Modeling
Blender 4.2
Modeled base mesh using hard-surface polygonal techniques, mirror and boolean modifiers, manual edge loop control, and clean topology optimized for animation.




Texturing
Using about 40 UDIMS, textured in detail. To get full control develop some custom textures through Substance Designer.

Pyro Sim
EmberGen
Around 50 million voxels were used to create the smoke plumes. Different impacts were created seperately and were combined in rendering sftware. This helpred reduced load and itteration time.




Final Rendering
Scenes were rendered in Unreal Engine's Path Tracer. This help achieve really high quality results.
Copyright 2025
Mail: Danialsarfraz2000@gmail.com