Gundam RX-78

February 2025

Over 30 GBs

Processed VDB Data for Pyro Simulations

Rendered with RTX 4090

Individual Work and no use of AI

Cinematic Render Shot

95% Contracts concluded on Positive feedback

Modeling & UV Unwrapping

Texturing

Environment & Rendering

Pyro Simmulations

Color Graing

Overall Workflow

3D Modeling

Blender 4.2

Modeled base mesh using hard-surface polygonal techniques, mirror and boolean modifiers, manual edge loop control, and clean topology optimized for animation.

Texturing

Using about 40 UDIMS, textured in detail. To get full control develop some custom textures through Substance Designer.

Pyro Sim

EmberGen

Around 50 million voxels were used to create the smoke plumes. Different impacts were created seperately and were combined in rendering sftware. This helpred reduced load and itteration time.

Final Rendering

Scenes were rendered in Unreal Engine's Path Tracer. This help achieve really high quality results.

Copyright 2025

Mail: Danialsarfraz2000@gmail.com